How to Play Aviamasters Game -
A Practical Guide from Bet Setup and Spin mechanics
The main menu of Aviamasters includes how to place dollar bets, the round cycle, tokens, rockets, autoplay, speed settings, and basic tips to smooth out your early play.
// Contents
// Everything You Need to Get Started
Aviamasters loads very quickly and is very simple to play, but it has nothing in common with online slots. It doesn’t have reels, no set of pay lines, and no cash-out button you can use at any given moment. Basically, it all involves a plane taking off, hitting any random value shown on screen, a rocket then taking you up/down on a randomly generated path, and either reaching the goal or crashing to the ground.
In this article, we’re starting from the beginning of the gameplay and explaining what each screen element means and what it means for you, how to convert dollar bets into your Counter Balance, how a rocket could turn a good round into a bad round (-50% or more), and what changes you may want to make before you actually play the game live.
This tutorial is designed for beginners who haven’t played Aviamasters yet and will lead you through every aspect step by step. More experienced players can browse through the Table of Contents and jump to the section about speed modes, autoplay, mobile play, or our Quick Controls Overview.
// Before You Start: What You're Actually Looking At
It may look as though the Aviamasters main menu is quite complicated. It is a bit complicated, too, but mostly in the way the page is themed: the background of sea and flight deck, the planes, the airspace, animated pathing, and all the buttons. We suggest you view this game menu in the context of realizing that not all that you see on the screen will be part of the decision-making.
When the Aviamasters is played, the most important place to see is the flight zone. That’s where your plane takes off from the ship, goes past different symbols, is hit by the rockets, and then gets to the top. Numbers that appear above the plane in flight represent what the Counter Balance is. The Counter Balance is your current actual multiplier in the game.
Where the other parts of the menu will be is below. That’s where you bet, where you spin the plane, where you change the autoplay, where you control how fast the game moves. You’ll also sometimes have information about your account on the left side: Settings, Game Log, and Rules.
So it’s not that hard to learn Aviamasters with your important elements in the playing, you need to focus on the jet plane and the number of the Counter Balance, you don’t want to miss anything on screen. You make your game decisions on the bottom side of your game window, and on the button of the side only if you have to check anything.
// Setting Your Bet
You have to enter the amount you want to bet before you bet on each non-auto spin. Most USD-facing casinos have a minimum bet of $0.10 per round, though the maximum bet depends on the casino, your VIP status, and the regulations. You can bet differently on different sites; don’t assume they’re all the same.
Your bet isn’t just the level of the risk. It’s also the size of the initial Counter Balance. When you put $1.00, your counter balance starts at $1.00. $0.20 wager, so your counter balance starts at $0.20. After the amount is entered in the counter, it will grow or it will shrink in the rounds depending on flat value payouts, multiplier, or rockets.
Flat value payouts tend to be more noticeable when you bet very little. If you’re just starting with $0.10 or $0.20, a +$10 payout is a huge boost, but when the counter is larger, a multiplier token starts to become more powerful. The best way to figure out how all these work together as it’s happening live is to play with less of a bet if you are a new player.
If your bankroll is okay, starting with a bet of $0.20-$0.50 per round is a good place to start, and just a little to get a feel for the game. If you have some idea of how quickly the game can progress during an explosive round, your bets can go up.
// Hitting Spin: What Happens Next
When you click Spin, you are taking off the plane, and you determine the flight route of the game. You don’t actually control the round directly, just watch. When your plane touches flat-value tokens, x2-x5 multiplier tokens, or rockets, you are still in the air.
Each time the plane passes, the counter balance in the Counter Balance is updated at that moment. Tokens with positive value will add to the amount, and the higher the balance is, the higher your potential winnings will become. Rockets, on the other hand, will halve the current counter amount, and your plane will be sent towards the bottom of the counter. The game comes to a close with one of two outcomes:
Safe Landing
Plane touches the deck of the aircraft carrier. If the flight is successful, the game round ends, and your profit for that round is the amount of your flight (displayed in dollars if you play on a dollar-based site).
Crash
If the plane is shot down from the deck of the aircraft carrier during the flight, the game round ends with your money lost. The counterbalance amount that you had before it was shot is no longer relevant to you. If you don't land your plane on the carrier, then the value displayed on the counter at that time is no longer of any value to you.
// Understanding the Counter Balance in Real Time
New players are often not given a Counter Balance. That number is not a record of how much the player earned or won. It is the value that the player would have won if the plane had landed safely.
The amount of the Counter Balance in a round will only be the amount that the player would have won if the plane landed safely. When, for instance, the player places a bet of $1.00, and the amount displayed on the counter is now $4.60, it means the player stands to win $4.60, and to win $3.60 in profit for a net amount of $1.00 if the round lands. Then, if the game round has a rocket and the counter is brought to $2.30.
The value on the counter can also be smaller than your initial bet amount. When you bet $2.00, and you have two rocket launches and the game ends with a final count of $1.00, it means if the plane does land, you have not made any profit. This is why it is so vital to read the counter in your game to know if the outcome will be a profit for your money or not.
// The Multiplier Tokens: What Each One Does
Aviamasters does not use many different tokens, but the combination you see can completely change how a round feels. Flat value tokens build the counter. Multiplier tokens increase what the counter is. Rockets decrease the counter.
It matters what is first. A x4 multiplier token after a few flat value tokens is much bigger than a x4 multiplier on a $0.20 counter from the beginning. A rocket token after a big multiplier is more devastating than a rocket token at the start of a counter with a low value.
+1
Counter Balance adds 1. Seems small, but can be worth it at the very lowest stakes.
+2
Adds 2 to the Counter. Useful early on, as it gives subsequent multipliers more value to build off.
+5
Adds 5. Great flat pickup at small and medium stakes, particularly before an x2 or x3 symbol.
+10
Adds 10 to the round value. Strongest flat token; can boost a low bet into a notable Counter in very short order.
×2–×5
Multiplies the active Counter Balance by 2, 3, 4, or 5. Multipliers are tied to whatever value the Counter holds when they’re landed.
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Rocket
Drops the active Counter Balance by half and reduces the plane height. This is part of standard gameplay, not a glitch or visual anomaly.
Multipliers are tied to the Counter, so x5 on a $20 Counter Balance is much more impactful than x5 on $2. Prioritize building with + tokens first, then let the multipliers boost what is already there.
See the tokens in action
The best way to master the symbols is to watch the Counter evolve as the plane flies. Don’t start with memorization or theoretical charts; enter demo mode with a speed you can keep up with and track how + values, multipliers, and rockets affect the dollar amount above the plane.
// Speed Settings: Finding the Right Pace
Aviamasters has four speed settings. They won’t impact the mathematical outcome of a round, but can make a world of difference in your ability to track what’s occurring. Higher speeds leave you with less time to process each symbol and fewer chances to monitor when your session is ramping up.
Speed 2 is a solid starting place for learning. It’s fast enough to feel active, yet slow enough to track the Counter Balance and identify each token you’re collecting.
Tortoise - Speed 1 (Slowest)
Best for the first handful of demo spins. The flight feels slower, symbols easier to make out, and Counter Balance changes easier to tie to the object collected.
Walking Man - Speed 2 (Default)
Recommended speed for manual play. Keeps the game moving without making it a blur; best for establishing how normal session flow plays out.
Rabbit - Speed 3
Faster pace for those who know how to spot tokens immediately. Works well with monitored autoplay or shorter session play that still needs to show a flight.
Lightning - Speed 4 (Fastest)
Games finish in a flash. Play it safely, preferably with hard autoplay limits, since manual play here teaches you very little.
If you can’t remember why the Counter just shifted, dial down the speed. That is usually where “controlled” spins cross the line into blind clicks.
// The Autoplay Feature: How to Use It Properly
Once you’ve selected the desired parameters, Autoplay allows the game to perform consecutive spins on your behalf. For the vast majority of Aviamasters configurations, pressing the Auto option brings up a compact configuration menu before the automated spinning gets underway.
You should really only worry about two distinct options in that menu: the count of spins allowed and the stop criteria. The spin count defines the maximum duration the game will play automatically. The stop criteria define situations when autoplay should terminate before that duration is reached.
Number of Spins:
Define the maximum number of spins the game is allowed to make automatically. We recommend keeping this figure low initially. Long sequences can quickly exceed your expected budget.
Win
The game ends as soon as any single spin results in a win. This is an extremely conservative stop option, and can quickly lead to the termination of your autoplay sequence.
Win over X
This triggers a stop if an individual spin yields a win equal to or greater than the sum you specify. This is beneficial when you intend to cease play as soon as a sizeable win arrives.
Balance increase by X
Autoplay terminates when your total balance has increased by the figure you specify. You may consider this if you wish to safeguard a session's profit from being played away.
Balance decrease by X
Autoplay terminates when your total balance has dropped by the amount you specify. This is arguably the most vital rule to safeguard your bankroll.
Please set your balance reduction limit well before the game gets out of hand. A loss-limit rule only works as intended when applied while you are calm and thinking clearly.
If autoplay stops, stop. Don’t let your brain go into cruise control and immediately restart it if you are right next to the button. Instead, review your balance and time, and ask if the proposed next sequence aligns with your original plan.
// Customizing the Interface
There are a number of interface widgets in Aviamasters that are easy to overlook. They will not alter your odds, but they may make the game more readable and more pleasant on smaller displays.
📍
Spin button position
Relocate the spin button where it feels most convenient. On a phone, place the button where your thumb can touch it without hiding the entire flight view.
🔲
Spin button size & transparency
Modify the spin button if it feels excessively large, small, or obtrusive. This can be very helpful on smaller screens.
🔊
Music / Sound FX volume
You can adjust the music and sound effects separately. Sound effects allow you to detect when tokens touch, while background music is entirely optional and may become distracting.
⚡
Game speed while spinning
You may adjust your spin speed. Slow it down if you are new or analyzing a specific spin, and only spin quickly if you know precisely what is happening.
// Finding Game History and Rules
Those little buttons on the side are functional. Two of them are particularly useful to consult on a regular basis, as they allow you to reconfirm previous game data and clarify how certain edge cases are decided.
📋 Game History
Check the game history for a list of previous spins, to validate game data, and to see whether your results seem to be moving faster than anticipated. A history list is far more trustworthy than memory.
📄 Game Rules
Visit the official terms and conditions one time before starting any games for real cash. This documentation explains what the Counter Balance is and how round settlements are determined, and how any potential technical interruptions are managed.
If your game gets interrupted by connectivity loss, by accidentally closing your browser, or by a malfunctioning phone or other device, please resist the urge to make an assumption based on what you think the animation showed you. Instead, refer to the rules documentation and check your history panel. As stated on this webpage, rounds that are not finished may be terminated 24 hours after that round is initiated and resolved in accordance with the game rules.
// Playing on Mobile
Aviamasters works fine from both mobile phones and tablets via any licensed casino site or a casino’s own mobile offering. There is no standalone Aviamasters app required to play.
👆
Touch controls
Tap rather than click. For a longer session of play, reposition the spin button in a convenient spot where your hand will not accidentally cover the Counter Balance.
📱
Portrait vs. landscape
Both orientations will work, but landscape may offer a better view of the flight path and a little more room for the interface.
📶
Connection stability
Since the flying animation is rendered in real time, low-quality internet can make the round appear jerky. Whenever possible, stay on a stable Wi-Fi connection for longer sessions.
⚠️
No official standalone app
BGaming hasn't released an official standalone app for Aviamaster. Stay away from any third-party APK files or non-licensed software that might use the Aviamaster title. This is particularly important when you have not clicked through to a licensed casino and/or a BGaming site to reach the software.
// The Demo Version: What It Does and Doesn't Give You
Demo mode is a risk-free way to become familiar with Aviamaster in a way the game is designed to run, but without putting any actual money on the line. You’ll be able to experiment with various stake sizes, speeds, autoplay, and token usage with virtual currency.
What demo mode provides
You get an easy way to learn the layout and controls, identify game features, try all four speeds, see the effects of the rockets on the counter, and understand what landing and crash results are.
What demo mode can't provide
You can't experience the psychological pressure of having real money on the line or the temptation to chase losses, and you can't determine whether or not you'd be able to quit while you're ahead.
Start by playing at least several short demo sessions before moving on to real-money bets. The purpose is not to get better at predicting results; the goal is to get the interface and the Counter Balance feeling second nature before real funds get involved.
// A Typical First Session: What to Expect
Your first Aviamaster session is likely going to be less linear than most players expect. Some rounds go quietly, some are derailed by a wayward rocket, and a few feature impressive stacks of flat numbers and multipliers that lead to a big counter.
- Your outcomes will probably trend toward a lower value when the flight ends before it has had a chance to generate significant counter growth.
- There will be a rocket that knocks out the round when it starts looking good for a decent payout.
- You might get a handful of very nice multipliers, but they will show up unpredictably.
- You’ll lose more than a few consecutive rounds even if the game offers a relatively high theoretical return percentage.
- Your first few rounds should end up being relatively low wins or low losses. If your bet size is reasonable, you shouldn’t spend too much money in one session.
Don’t sit there hoping it’s “giving” you a higher multiplier flight. Aviamasters is a series of standalone rounds. The goal is to stay in the game so you can start to see the way the game works.
// Common Mistakes to Avoid Early On
Betting too large for the bankroll
If the game takes too few spins for the size of your balance, the volatility will stop the round long before it provides you with actionable information. Cut down your bet size to ensure you get more data.
Skipping the loss limit
Don't play until you realize you're losing and decide where to draw a line. Set your maximum loss amount before you play. This is especially true if you're using auto-play.
Starting at maximum speed
Aviamasters may seem a bit more effective if played on maximum speed. But speed 4 makes you too fast to see what is going on. Play on speed 2. You should be able to recognize the game patterns and speed at a faster level.
Treating rockets as unfair surprises
The rocket will be there. It will halve the multiplier counter at any time. It may even stop when the game is flying well.
Ignoring the history panel
Aviamasters keeps a history of the rounds played for the session. Check out the history screen. It's useful for checking the current status of the session, or checking if your bet size is too large, or the speed is too fast.
Ready for real stakes?
Now you've spent time practicing with free money. You've set your loss limit. It's time to go ahead and play real money rounds. Only play at online casinos. The Aviamasters site will provide you with game rules, responsible gaming, and other information, plus real money transactions and game access.
// Quick Reference: Controls Summary
You should know all of this. But if you need something to refer back to while playing.
Bet field
Enter the amount of cash you want to bet for the next round. This value becomes your starting counterbalance for that round.
Spin button
Launches the plane on its route.
Auto button (A)
Open auto-play settings and select auto-play. Choose the number of games or the stop conditions.
Speed buttons
Switch between Tortoise, Walking Man, Rabbit, and Lightning.
Settings button
Open the settings screen and adjust sound, button positions, transparency, and so on.
History button
A history of past games, allowing you to track your progress.
Rules button
Official rules and game info.
Counter balance display
A counter of the potential multiplier of the flight, not the guaranteed amount of cash you are going to win.
Stop conditions
The settings that can cause auto-play to stop. These include: Stop on wins; stop on profit target reached; stop on balance increased; stop on balance decreased.
You're Ready to Play
You now understand what's on the screen, and why the multiplier counter increases, how rockets impact the game, what speeds to use and when, why autoplay can be valuable, and how the demo game allows you to practice without any risk. Start with demo play, keep it steady, set your limits, and only switch over to the real money game if you're happy and the cost to play it fits your budget.
18+ | Play responsibly | Licensed platforms only
